PASS

scenario
csharp-settlement-contract
seed
137
tick
0
build
4.8.0 · 4.8-dev6 (official) · 1.0.0.0
visibleEntities
13
projectedCells
317
homes
1
buildings
0
construction
0
projectiles
0
appliedPhase
3
hallsRendered
1
sheen
1
lanterns
1
smoothLerps
5677
smoothSnaps
139

Frames and counts are this proof's scenario.json.

Controlled pawn

Id
2
X
51.5
Z
40.5
Hp
100
MaxHp
100
Hunger
0
Energy
1
Stamina
100
MaxStamina
100
State
idle
Talk
{
      "Partner": 0,
      "RemainingTicks": 0
    }
Faction
0
Alive
true
Arrived
false
Following
false
Failed
false
Status
[
      {
        "Kind": 1,
        "Severity": 1
      }
    ]
Activity
null
Equipped
Dest
[
      -1,
      -1
    ]
DestFine
[
      -0.5,
      -0.5
    ]
player JSON
{
    "Id": 2,
    "X": 51.5,
    "Z": 40.5,
    "Hp": 100,
    "MaxHp": 100,
    "Hunger": 0,
    "Energy": 1,
    "Stamina": 100,
    "MaxStamina": 100,
    "State": "idle",
    "Talk": {
      "Partner": 0,
      "RemainingTicks": 0
    },
    "Faction": 0,
    "Alive": true,
    "Arrived": false,
    "Following": false,
    "Failed": false,
    "Status": [
      {
        "Kind": 1,
        "Severity": 1
      }
    ],
    "Activity": null,
    "Equipped": "",
    "Dest": [
      -1,
      -1
    ],
    "DestFine": [
      -0.5,
      -0.5
    ]
  }
cleanup
{
    "owner": "run.sh",
    "exitCode": 0,
    "passMarker": true,
    "orphanedProcesses": []
  }

Settlement world

boot.png

boot.png

boot tick 0

hover.png

hover.png

freelook.png

freelook.png

cutaway.png

cutaway.png

cutaway tick 0

skirt.png

skirt.png

skirt tick 0

shore.png

shore.png

life.png

life.png

Controlled pawn and other recorded steps

tooltip.png

tooltip.png

equip_offer.png

equip_offer.png

equip_offer tick 64

damage.png

damage.png

ghost.png

ghost.png

ghost tick 64

deadtarget.png

deadtarget.png

talk.png

talk.png

talk tick 140

context.png

context.png

arrival.png

arrival.png

arrival tick 278

enroute.png

enroute.png

bars.png

bars.png

remembered.png

remembered.png

remembered tick 450

paused.png

paused.png

restart.png

restart.png

restart tick 0

Gather and eat

spent.png

spent.png

spent tick 0

inventory.png

inventory.png

gather.png

gather.png

gather tick 64

eat.png

eat.png

eat tick 64

depleted.png

depleted.png

depleted tick 64

Day and night

rest.png

rest.png

rest tick 0

dawn.png

dawn.png

daycycle tick 0

day.png

day.png

daycycle tick 0

dusk.png

dusk.png

daycycle tick 0

Combat

defeat.png

defeat.png

defeat tick 0

windup.png

windup.png

live_swing tick 136

impact.png

impact.png

flash.png

flash.png

fallen.png

fallen.png

shots.png

shots.png

shots tick 450

signals.png

signals.png

signals tick 450

Recorded operations

  1. boot
  2. roster
  3. roster_legend
  4. roster_select
  5. stale_select
  6. select_spam
  7. rest
  8. pick
  9. mouse
  10. freecam
  11. cutaway
  12. skirt
  13. daycycle
  14. defeat
  15. factions
  16. first_contact
  17. resource_forms
  18. resource_form_table
  19. spent
  20. post_gather_offers
  21. inventory_panel
  22. gather
  23. eat_offer
  24. equip_offer
  25. eat
  26. eat_second
  27. eat_empty
  28. verb_buttons
  29. depleted
  30. equip_unprofiled
  31. equip_unnamed
  32. gestures
  33. activity_words
  34. combat_mark
  35. damage_numbers
  36. ghost
  37. target_words
  38. attack
  39. live_swing
  40. selection_layout
  41. talk_offer
  42. talk
  43. talk_expired
  44. talk_out_of_reach
  45. equipment
  46. arrival
  47. exact_stop
  48. no_drift
  49. smooth
  50. vitals
  51. scatter_memory
  52. remembered
  53. shots
  54. signals
  55. time
  56. steer
  57. memory_return
  58. activity_word_live
  59. settlement_life
  60. controlled_sleep
  61. death_cues
  62. controlled_wake
  63. knockout_banner
  64. restart

scenario.json