PASS

scenario
csharp-settlement-contract
seed
137
tick
110000
build
4.8.0 · 4.8-dev6 (official) · 1.0.0.0
visibleEntities
2
projectedCells
317
homes
1
buildings
0
construction
0
projectiles
0
appliedPhase
3
hallsRendered
1
sheen
1
lanterns
1
smoothLerps
4350
smoothSnaps
114

Frames and counts are this proof's scenario.json.

Controlled pawn

Id
2
X
51.5
Z
40.5
Hp
100
MaxHp
100
Hunger
1
Energy
0.236166
Stamina
100
MaxStamina
100
State
dead
Talk
{
      "Partner": 0,
      "RemainingTicks": 0
    }
Faction
0
Alive
false
Arrived
false
Following
false
Failed
false
Status
[]
Activity
null
Equipped
Dest
[
      -1,
      -1
    ]
DestFine
[
      -0.5,
      -0.5
    ]
player JSON
{
    "Id": 2,
    "X": 51.5,
    "Z": 40.5,
    "Hp": 100,
    "MaxHp": 100,
    "Hunger": 1,
    "Energy": 0.236166,
    "Stamina": 100,
    "MaxStamina": 100,
    "State": "dead",
    "Talk": {
      "Partner": 0,
      "RemainingTicks": 0
    },
    "Faction": 0,
    "Alive": false,
    "Arrived": false,
    "Following": false,
    "Failed": false,
    "Status": [],
    "Activity": null,
    "Equipped": "",
    "Dest": [
      -1,
      -1
    ],
    "DestFine": [
      -0.5,
      -0.5
    ]
  }
cleanup
{
    "owner": "run.sh",
    "exitCode": 0,
    "passMarker": true,
    "orphanedProcesses": []
  }

Settlement world

boot.png

boot.png

boot tick 0

hover.png

hover.png

freelook.png

freelook.png

cutaway.png

cutaway.png

cutaway tick 0

shore.png

shore.png

life.png

life.png

Controlled pawn and other recorded steps

hall.png

hall.png

talk.png

talk.png

talk tick 140

context.png

context.png

arrival.png

arrival.png

arrival tick 278

enroute.png

enroute.png

bars.png

bars.png

remembered.png

remembered.png

remembered tick 450

paused.png

paused.png

restart.png

restart.png

restart tick 0

starved.png

starved.png

Gather and eat

spent.png

spent.png

spent tick 0

gather.png

gather.png

gather tick 64

inventory.png

inventory.png

eat.png

eat.png

eat tick 64

depleted.png

depleted.png

depleted tick 64

Day and night

rest.png

rest.png

rest tick 0

dawn.png

dawn.png

daycycle tick 0

day.png

day.png

daycycle tick 0

dusk.png

dusk.png

daycycle tick 0

Combat

defeat.png

defeat.png

defeat tick 0

windup.png

windup.png

live_swing tick 136

impact.png

impact.png

flash.png

flash.png

fallen.png

fallen.png

shots.png

shots.png

shots tick 450

signals.png

signals.png

signals tick 450

Recorded operations

  1. boot
  2. roster_select
  3. roster
  4. stale_select
  5. select_spam
  6. rest
  7. pick
  8. mouse
  9. freecam
  10. cutaway
  11. hall-lantern
  12. daycycle
  13. defeat
  14. factions
  15. first_contact
  16. resource_forms
  17. resource_form_table
  18. spent
  19. post_gather_offers
  20. gather
  21. eat_offer
  22. equip_offer
  23. eat
  24. eat_second
  25. eat_empty
  26. verb_buttons
  27. depleted
  28. equip_unprofiled
  29. equip_unnamed
  30. gestures
  31. attack
  32. live_swing
  33. selection_layout
  34. talk_offer
  35. talk
  36. talk_expired
  37. talk_out_of_reach
  38. equipment
  39. arrival
  40. exact_stop
  41. no_drift
  42. smooth
  43. vitals
  44. remembered
  45. shots
  46. signals
  47. time
  48. steer
  49. memory_return
  50. settlement_life
  51. controlled_sleep
  52. controlled_wake
  53. knockout_banner
  54. restart
  55. starvation_death

scenario.json