Controlled pawn
- Id
- 2
- X
- 51.5
- Z
- 40.5
- Hp
- 100
- MaxHp
- 100
- Hunger
- 0
- Energy
- 1
- Stamina
- 100
- MaxStamina
- 100
- State
- idle
- Talk
{ "Partner": 0, "RemainingTicks": 0 }- Faction
- 0
- Alive
- true
- Arrived
- false
- Following
- false
- Failed
- false
- Status
[ { "Kind": 1, "Severity": 1 } ]- Activity
- null
- Equipped
- Dest
[ -1, -1 ]- DestFine
[ -0.5, -0.5 ]
player JSON
{
"Id": 2,
"X": 51.5,
"Z": 40.5,
"Hp": 100,
"MaxHp": 100,
"Hunger": 0,
"Energy": 1,
"Stamina": 100,
"MaxStamina": 100,
"State": "idle",
"Talk": {
"Partner": 0,
"RemainingTicks": 0
},
"Faction": 0,
"Alive": true,
"Arrived": false,
"Following": false,
"Failed": false,
"Status": [
{
"Kind": 1,
"Severity": 1
}
],
"Activity": null,
"Equipped": "",
"Dest": [
-1,
-1
],
"DestFine": [
-0.5,
-0.5
]
}cleanup
{
"owner": "run.sh",
"exitCode": 0,
"passMarker": true,
"orphanedProcesses": []
}Settlement world
boot.png
boot tick 0
hover.png
freelook.png
cutaway.png
cutaway tick 0
skirt.png
skirt tick 0
shore.png
life.png
Controlled pawn and other recorded steps
tooltip.png
equip_offer.png
equip_offer tick 64
damage.png
ghost.png
ghost tick 64
deadtarget.png
talk.png
talk tick 140
context.png
arrival.png
arrival tick 278
enroute.png
bars.png
remembered.png
remembered tick 450
paused.png
restart.png
restart tick 0
Gather and eat
spent.png
spent tick 0
inventory.png
gather.png
gather tick 64
eat.png
eat tick 64
depleted.png
depleted tick 64
Day and night
rest.png
rest tick 0
dawn.png
daycycle tick 0
day.png
daycycle tick 0
dusk.png
daycycle tick 0
Combat
defeat.png
defeat tick 0
windup.png
live_swing tick 136
impact.png
flash.png
fallen.png
shots.png
shots tick 450
signals.png
signals tick 450
Recorded operations
- boot
- roster
- roster_legend
- roster_select
- stale_select
- select_spam
- rest
- pick
- mouse
- freecam
- cutaway
- skirt
- daycycle
- defeat
- factions
- first_contact
- resource_forms
- resource_form_table
- spent
- post_gather_offers
- inventory_panel
- gather
- eat_offer
- equip_offer
- eat
- eat_second
- eat_empty
- verb_buttons
- depleted
- equip_unprofiled
- equip_unnamed
- gestures
- activity_words
- combat_mark
- damage_numbers
- ghost
- target_words
- attack
- live_swing
- selection_layout
- talk_offer
- talk
- talk_expired
- talk_out_of_reach
- equipment
- arrival
- exact_stop
- no_drift
- smooth
- vitals
- scatter_memory
- remembered
- shots
- signals
- time
- steer
- memory_return
- activity_word_live
- settlement_life
- controlled_sleep
- death_cues
- controlled_wake
- knockout_banner
- restart