PASS

scenario
csharp-settlement-contract
seed
137
tick
0
build
4.8.0 · 4.8-dev6 (official) · 1.0.0.0
visibleEntities
13
projectedCells
317
homes
1
buildings
0
construction
0
projectiles
0
appliedPhase
3
hallsRendered
1
sheen
1
lanterns
1
smoothLerps
5899
smoothSnaps
142

Frames and counts are this proof's scenario.json.

Controlled pawn

Id
2
X
51.5
Z
40.5
Hp
100
MaxHp
100
Hunger
0
Energy
1
Stamina
100
MaxStamina
100
State
idle
Faction
0
Alive
true
Arrived
false
Following
false
Failed
false
Status
[
      {
        "Kind": 1,
        "Severity": 1
      }
    ]
Activity
null
Equipped
Dest
[
      -1,
      -1
    ]
DestFine
[
      -0.5,
      -0.5
    ]
player JSON
{
    "Id": 2,
    "X": 51.5,
    "Z": 40.5,
    "Hp": 100,
    "MaxHp": 100,
    "Hunger": 0,
    "Energy": 1,
    "Stamina": 100,
    "MaxStamina": 100,
    "State": "idle",
    "Faction": 0,
    "Alive": true,
    "Arrived": false,
    "Following": false,
    "Failed": false,
    "Status": [
      {
        "Kind": 1,
        "Severity": 1
      }
    ],
    "Activity": null,
    "Equipped": "",
    "Dest": [
      -1,
      -1
    ],
    "DestFine": [
      -0.5,
      -0.5
    ]
  }
cleanup
{
    "owner": "run.sh",
    "exitCode": 0,
    "passMarker": true,
    "orphanedProcesses": []
  }

Settlement world

boot.png

boot.png

boot tick 0

hover.png

hover.png

freelook.png

freelook.png

cutaway.png

cutaway.png

cutaway tick 0

skirt.png

skirt.png

skirt tick 0

shore.png

shore.png

life.png

life.png

Controlled pawn and other recorded steps

context.png

context.png

arrival.png

arrival.png

arrival tick 162

enroute.png

enroute.png

bars.png

bars.png

remembered.png

remembered.png

remembered tick 334

paused.png

paused.png

restart.png

restart.png

restart tick 0

Gather and eat

spent.png

spent.png

spent tick 0

gather.png

gather.png

gather tick 64

eat.png

eat.png

eat tick 64

depleted.png

depleted.png

depleted tick 64

Day and night

rest.png

rest.png

rest tick 0

dawn.png

dawn.png

daycycle tick 0

day.png

day.png

daycycle tick 0

dusk.png

dusk.png

daycycle tick 0

Combat

defeat.png

defeat.png

defeat tick 0

miss_windup.png

miss_windup.png

miss_resolve.png

miss_resolve.png

miss_after.png

miss_after.png

flash.png

flash.png

fallen.png

fallen.png

shots.png

shots.png

shots tick 334

signals.png

signals.png

signals tick 334

Recorded operations

  1. boot
  2. roster
  3. roster_select
  4. stale_select
  5. select_spam
  6. rest
  7. pick
  8. mouse
  9. freecam
  10. cutaway
  11. skirt
  12. daycycle
  13. defeat
  14. factions
  15. first_contact
  16. resource_forms
  17. resource_form_table
  18. spent
  19. post_gather_offers
  20. gather
  21. eat_offer
  22. equip_offer
  23. eat
  24. eat_second
  25. eat_empty
  26. verb_buttons
  27. depleted
  28. equip_unprofiled
  29. equip_unnamed
  30. gestures
  31. attack
  32. social_context
  33. talk_stub
  34. miss_watch
  35. selection_layout
  36. equipment
  37. arrival
  38. exact_stop
  39. no_drift
  40. smooth
  41. vitals
  42. remembered
  43. shots
  44. signals
  45. time
  46. steer
  47. memory_return
  48. settlement_life
  49. controlled_sleep
  50. controlled_wake
  51. knockout_banner
  52. restart

scenario.json